Place a character token on this card for each attack, and each token adds "Shield 1." These tokens are removed from the card at the end of the round. The Shield effect can stack for each separate attack you make. Any added effects from the monster's stat card are also applied to the attack. This means that the enemy performs an "Attack 2" on another enemy within its base range.
GLOOMHAVEN CHARACTERS PLUS
For the bottom action, note that there is no plus on the attack line, but there is a plus in the range. It also does not count curse, as that effect is not target specific. The bonus only counts negative conditions that were on the target before the attack. Whenever you force a monster to attack, they use the monster attack modifier deck.įor the top action, the bonus does not count negative conditions applied by the attack, since negative conditions are applied after damage is dealt. They will give you (not your summons) some persistent bonus (the part with the darker background) to all of your melee attacks once in your active area, and then will also allow you to immediately perform a one-time attack, which benefits from the augment just activated. In general, Augments are persistent ability cards that go in your active area when played.
You can place a character token on this card as a reminder of whether you consumed earth for it. These attacks are considered ranged attacks. These are still lootable with loot actions (or if you are flying and end your turn in the hex).Ī charge of the bottom ability will only be expended if there is an adjacent obstacle to destroy (even if you don't destroy it to gain the bonus).įor the top action, all three hexes have to be within range 3. Place any money tokens or treasure tiles (including the one dropped by the enemy) in this hex on top of the obstacle. The damage from individual obstacles does not stack. The top attacks are considered ranged attacks.įor the top ability, any single enemy cannot take more than two damage. The top attacks are considered melee attacks.įor the top action, use the exact same area for both abilities. The top attack effect works on flying enemies. TYPO - The final perk on the character sheet should read "Ignore negative scenario effects," not "Ignore negative dungeon effects."įor the bottom ability, place the obstacles in hexes adjacent to the Cragheart.Įven if there is only one target in range, if the top action is active and you perform a ranged attack, a charge is expended.įor the top action, if you consume earth, this turns from a melee attack into a ranged attack because a range is specified.įor the bottom action, if you consume earth, only the second instance of everything adjacent suffering damage is augmented, not both. The sky's the limit, except that lost cards that cannot be recovered still cannot be recovered. For instance, the Brute could gain one of the Mindthief's augments. The bottom action allows for any class to get the card of any another class in their hand to use as they would their own cards. So this is probably the most ridiculous action in the game. The bottom effect, however, applies when you perform the action, since it is not an active bonus. The first part of the bottom effect applies to allies who are currently adjacent to you, not allies adjacent to you at the time the action was performed. They simply perform the other parts of the long rest, healing two hit points and refreshing their spent items. In such case, when their long rest occurs at the end of the round, they do not recover any discards (because they have none), and thus do not have to lose any cards. The bottom ability can be used on allies who are long resting for the round. The bottom effect applies to allies only while they are adjacent to you (like an aura), not allies adjacent to you at the time this action was performed. It cannot be commanded to attack with an "Attack +X" action, but it can be commanded to attack with an "Attack X" action (e.g. This summon has no attack action or a base attack value.